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- FINAL FANTASY XIV CHARACTER CREATION GUARDIAN PATCH
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- FINAL FANTASY XIV CHARACTER CREATION GUARDIAN TRIAL
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My legs under me, Gridania opens up, artistically and conceptually. I give up trying to figure it all out at once, satisfied after a time to just move and talk intentionally. I try to open the mini-map and use the Doubt expression instead. I try to talk to a nearby Elezen (elf), and buy a shirt by mistake. Twin stick movement is about all that comes intuitively-for everything else, there are pages of tutorials and a long, consistently confounding learning curve.
FINAL FANTASY XIV CHARACTER CREATION GUARDIAN PC
Instantly, I remember that I’m playing a PC game with a PS3 controller on a PS3. I arrive at the adventurer’s guild in Gridania and am given control. Two moogles bop around behind me, and a friendly trader explains the server-dragon situation succinctly. It does not mean the same thing in ARR.Ĭhoosing the occupation of Conjurer drops me into a covered wagon on my way to the forest city-state of Gridania. I choose to Conjure, because conjuration in The Elder Scrolls V: Skyrim means letting others fight for you, and my highest ranking life skill is delegation. The deciding moment in character creation falls to class selection. I blow through the character creation specs, stopping only long enough to tat up one half of Susan’s face in solid purple. I’m sure the famous suffragette of her namesake would be proud to know her legacy is being so faithfully preserved on the Moogle server in Final Fantasy XIV: A Realm Reborn. I choose a female Miqo’te, a slender woman with cat ears and a tail, and name her Susan Beeanthony. Then, a prompt: “Which server would you like to set up your character on?” Finally, the setup is over and I can join Eorzea in play. I check the confirmation email, input my one-time password, and an actual game menu appears, complete with options like New Game and Options.
FINAL FANTASY XIV CHARACTER CREATION GUARDIAN PATCH
It’s in this refreshed state that I finish downloading and installing every patch Square-Enix can throw at me (there will be four more during my month with the game), and create my Square-Enix service account. And by some stroke of real calamity, the Lalafell, a horrible race of child-people, were sadly not extinguished when this realm was reborn from the ashes. Gone were the eight zones of the old world, replaced by forty new, rubble-free zones, still centered on the same three city-states.
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Out went the old graphics engine, and in came the Full Active Time Event (FATE) system. Entirely rebuilt from The Calamity, the do-over version of Final Fantasy XIV, aptly named A Realm Reborn, promises an entirely new experience built on the skeleton of its predecessor. Ten months later, the servers returned bearing a new Eorzea. A meteor and a monster turned the world off. On November 11, 2012, a celestial body, hurtling towards Final Fantasy XIV’s world of Eorzea with cataclysmic fury, burst into a dragon with the power to turn off all of the Final Fantasy XIV servers. The literature reminds me that, in fact, the truth is much more exciting and technical. It’s curious, I think, because A Realm Reborn is practically Windows 7 to Final Fantasy XIV’s Vista, the on-disc service pack atoning for the sins of its past incarnation.
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I can see the file names and it feels like I’m watching Final Fantasy XIV get dressed. Then there are many gigabits of patches for ARR itself, all live since the game’s release in August. There’s the PS3 firmware update, some 800 megabits.
FINAL FANTASY XIV CHARACTER CREATION GUARDIAN TRIAL
After receiving a disc and a one-month free trial period of the revamped successor to Final Fantasy XIV, subtitled A Realm Reborn, and which we will now call ARR, in order to save everybody time, the first thing I do is update.